Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
uptimes_sessions [2025/07/05 12:53] – created gm_yona | uptimes_sessions [2025/07/21 03:47] (current) – [What does an uptime look like?] gm_miz | ||
---|---|---|---|
Line 5: | Line 5: | ||
====Schedule==== | ====Schedule==== | ||
- | Other than biweekly uptimes, there will be a character creation session on the 14th of July, and a debrief after the game on the 6th of October, where everyone gets a chance to talk about what they were up to. All sessions, including character creation and debrief, are scheduled to run 19: | + | Other than biweekly uptimes, there will be a character creation session on the 14th of July, and a debrief after the game on the 13th of October, where everyone gets a chance to talk about what they were up to. All sessions, including character creation and debrief, are scheduled to run 19: |
^ Session ^ Date ^ Time ^ | ^ Session ^ Date ^ Time ^ | ||
Line 14: | Line 14: | ||
| Session 2 | August 4 | 7: | | Session 2 | August 4 | 7: | ||
| Session 3 | August 18 | 7: | | Session 3 | August 18 | 7: | ||
- | | Session 4 | August 25 | 7: | + | | Session 4 | September 1 | 7: |
- | | Session 5 | September | + | | Session 5 | September |
- | | Session 6 | September | + | | Session 6 | September |
- | | Debrief | October | + | | Debrief | October |
====What does an uptime look like?==== | ====What does an uptime look like?==== | ||
Line 33: | Line 32: | ||
> Hello campers! | > Hello campers! | ||
- | in an IC channel during uptime would be interpreted as their character saying those words. | + | or |
+ | |||
+ | > " | ||
+ | |||
+ | in an IC channel during uptime would be interpreted as their character saying those words. | ||
+ | |||
+ | > //Hunter roasts s' | ||
+ | |||
+ | or | ||
+ | |||
+ | > (Hunter roasts s' | ||
- | > Jason roasts | + | would be interpreted as the player' |
- | would be interpreted as the player' | + | Players will only be able to describe their own actions. On the other hand, GMs and Crew may be required to narrate actions taken not just by the NPCs they play but also of Player Characters, usually to outline an outcome in conflict or plan. |
Finally, messages in square brackets sent to channels in Uptime are interpreted as OC commentary, for example: | Finally, messages in square brackets sent to channels in Uptime are interpreted as OC commentary, for example: |