uptimes_sessions

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uptimes_sessions [2025/07/05 12:53] – created gm_yonauptimes_sessions [2025/07/21 03:47] (current) – [What does an uptime look like?] gm_miz
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 ====Schedule==== ====Schedule====
  
-Other than biweekly uptimes, there will be a character creation session on the 14th of July, and a debrief after the game on the 6th of October, where everyone gets a chance to talk about what they were up to. All sessions, including character creation and debrief, are scheduled to run 19:00–22:00 (7:00–10:00 pm) BST on the day they are scheduled.+Other than biweekly uptimes, there will be a character creation session on the 14th of July, and a debrief after the game on the 13th of October, where everyone gets a chance to talk about what they were up to. All sessions, including character creation and debrief, are scheduled to run 19:00–22:00 (7:00–10:00 pm) BST on the day they are scheduled.
  
 ^ Session ^ Date ^ Time ^ ^ Session ^ Date ^ Time ^
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 | Session 2 | August 4 | 7:00–10:00 pm BST | | Session 2 | August 4 | 7:00–10:00 pm BST |
 | Session 3 | August 18 | 7:00–10:00 pm BST | | Session 3 | August 18 | 7:00–10:00 pm BST |
-| Session 4 | August 25 | 7:00–10:00 pm BST | +| Session 4 | September 1 | 7:00–10:00 pm BST | 
-| Session 5 | September | 7:00–10:00 pm BST | +| Session 5 | September 15 | 7:00–10:00 pm BST | 
-| Session 6 | September 22 | 7:00–10:00 pm BST | +| Session 6 | September 29 | 7:00–10:00 pm BST | 
-| Debrief | October | 7:00–10:00 pm BST | +| Debrief | October 13 | 7:00–10:00 pm BST |
 ====What does an uptime look like?==== ====What does an uptime look like?====
  
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 > Hello campers! > Hello campers!
  
-in an IC channel during uptime would be interpreted as their character saying those words. Similarly a player writing:+or 
 + 
 +> "You're not allowed on the zipline!" 
 + 
 +in an IC channel during uptime would be interpreted as their character saying those words. **While we encourage quotation marks (double or single) to mark dialogue and avoid ambiguity, we will accept non-marked dialogue, as long as any narration is marked clearlyeither with italicized or parenthesized text.** For example, 
 + 
 +> //Hunter roasts s'mores on the campfire.// "I love s'mores." 
 + 
 +or 
 + 
 +> (Hunter roasts s'mores on the campfire.) I love s'mores.
  
-> Jason roasts s'mores on the campfire.+would be interpreted as the player's Character roasting s'mores, and saying that they love s'mores IC.
  
-would be interpreted as the player's Character roasting s'mores IC. Players will only be able to describe their own actions. On the other hand, GMs and Crew will be required to narrate actions taken not just by the NPCs they play but also of Player Characters, usually to outline an outcome in conflict or plan.+Players will only be able to describe their own actions. On the other hand, GMs and Crew may be required to narrate actions taken not just by the NPCs they play but also of Player Characters, usually to outline an outcome in conflict or plan.
  
 Finally, messages in square brackets sent to channels in Uptime are interpreted as OC commentary, for example: Finally, messages in square brackets sent to channels in Uptime are interpreted as OC commentary, for example:
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  • Last modified: 2025/07/05 12:53
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