uptimes_sessions

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uptimes_sessions [2025/07/07 03:23] gm_mizuptimes_sessions [2025/07/21 03:47] (current) – [What does an uptime look like?] gm_miz
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 > Hello campers! > Hello campers!
  
-in an IC channel during uptime would be interpreted as their character saying those words. Similarly a player writing:+or
  
-Jason roasts s'mores on the campfire.+"You're not allowed on the zipline!"
  
-would be interpreted as the player's Character roasting s'mores IC. Players will only be able to describe their own actions. On the other hand, GMs and Crew will be required to narrate actions taken not just by the NPCs they play but also of Player Characters, usually to outline an outcome in conflict or plan.+in an IC channel during uptime would be interpreted as their character saying those words. **While we encourage quotation marks (double or single) to mark dialogue and avoid ambiguity, we will accept non-marked dialogue, as long as any narration is marked clearly: either with italicized or parenthesized text.** For example, 
 + 
 +> //Hunter roasts s'mores on the campfire.// "I love s'mores." 
 + 
 +or 
 + 
 +> (Hunter roasts s'mores on the campfire.) I love s'mores. 
 + 
 +would be interpreted as the player's Character roasting s'mores, and saying that they love s'mores IC. 
 + 
 +Players will only be able to describe their own actions. On the other hand, GMs and Crew may be required to narrate actions taken not just by the NPCs they play but also of Player Characters, usually to outline an outcome in conflict or plan.
  
 Finally, messages in square brackets sent to channels in Uptime are interpreted as OC commentary, for example: Finally, messages in square brackets sent to channels in Uptime are interpreted as OC commentary, for example:
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  • Last modified: 2025/07/07 03:23
  • by gm_miz