Conduct and Acceptable Themes
We as the Happy Campers GM team wish for the game to be an enjoyable and memorable experience for all players involved. The following page concerns various sensitive themes and topics and how we intend to handle them, and advises an appropriate approach for players on dealing with these same themes within the Society Game.
The Conduct and Acceptable Themes Policy, also known as the CAT Policy, is the method by which we set out what themes we expect will or may come up in play, providing players with full knowledge of what themes to expect and how they will be handled. As an official OURPGSoc game, Happy Campers is subject to the OURPGSoc CAT Policy ↗ and it is compulsory that players familiarise themselves with this policy before playing, for awareness of what themes are allowed and disallowed. This page in some cases reiterates and in some cases adds more specific restrictions and clarifications that apply to Happy Campers. Regardless of the CAT Policy, all players and GMs should treat each other with respect. If someone else asks out of character that you stop roleplaying a particular theme or topic around them, for any or no reason, respect their boundaries and stop.
We aim to create an environment in which all players can feel safe and comfortable. Whilst we use the following policy as a guideline in how themes in our game will appear and be handled, the policy should not always be taken literally and attempting to reason to the wording instead of the spirit of the policy will not be tolerated.
Many of the themes presented here and in this game are complicated and nuanced. If you have any questions about our explanations of, or our presentation of, certain themes, please feel free to contact the GMs.
If you feel the CAT policy has been breached, you can reach out to any member of the GM team. If you have a concern about a particular GM, you can reach out to the CAMPO, Rei, via email (rather than the usual game address, as those emails are seen by all the GMs). Any such issues will be handled with the specific case in mind and we will do our best to account for the safety and comfort for all players.
If you have a concern about the head GM, please contact the Welfare Officer for the Society, Jasper H., either on Discord or through email. You may prefer to contact the Society President, Faith, either on Discord or through email.
Age
All Happy Campers players must be 16 years or older to play. Most players will be between the ages of 18 and 30. If you are under 18 years of age, you must disclose this to the GM team for safeguarding reasons. Happy Campers characters must also be 18 years old or older.
Requesting not to roleplay with someone
You may request not to roleplay with another player or GM before or at any point during the game, and we will do our best to ensure that you come into contact with that person as little as possible. You may ask us to inform that person of your request or you may keep your request confidential, though keeping the request confidential will prevent us from asking that person not to roleplay with you during the course of the game.
Safety Calls
Calls are single-word messages that can be sent by players or GMs during Uptime to convey information quickly. Safety Calls are a subset of this that are used to ensure everyone is comfortable around the themes being roleplayed. If you see a Safety Call being used by anyone, you should respect it immediately. For a full list of Calls, see the Glossary. The Safety Calls, and what they mean, are:
[DOWN]: Indicates the player or GM wants to tone down an intense interaction without shutting down roleplay entirely. Other PCs should immediately tone down the intensity of the roleplaying.
[OUT]: Indicates the player or GM is not comfortable with an interaction and will leave it, but is happy for other PCs to continue roleplaying. Other PCs should treat the player character or NPC as having left/never having been there.
[STOP]: Indicates the player or GM is not comfortable with an interaction and wants it to stop, or that the interaction has strayed into forbidden themes. Other PCs should immediately stop whatever they're currently roleplaying.
[PAUSE]: Indicates that a player would like to pause a high-stress or time-sensitive situation in order to look something up or ask a GM about something. This Call will hold for a maximum of 5 minutes, after which it is automatically void, or can be ended early with a [DONE] Call.
Conduct
Due to the nature of Roleplaying Games, it is necessary to maintain a strong divide between In Character (IC) and Out of Character (OC) issues. This is generally referred to as the OC/IC divide, and means that all arguments, tension, or other in-character feelings should not spill into the real world. Similarly, OC feelings should not be brought IC.
Themes that are not permitted
Sexual assault, sexual coercion or any other form of non-consensual sexual activity
Sexual activity with those lacking the capacity to consent e.g. children
Sexual harassment
Use of real-world discriminatory slurs
Suicide and self-harm as an expression of emotional distress
Extreme violence and gore
Minor injuries may occur as a result of risky or adventurous downtime actions, and may be non-graphically referred to during uptime. There will be no extreme violence or detailed descriptions of wounds, and no characters (NPC or PC) will die in the course of Happy Campers.
Miscarriage and stillbirth
Eating disorders
Potentially abnormal eating habits may appear in game (rationing supplies on hikes, forest meals made entirely of mushrooms), but these will not be motivated by shape, weight or control in any way.
Real-world (named) eating disorders will not appear in game.
Forced abortion
Incest
Genital mutilation
Animal abuse
Eugenics
Genocide
Genocide denial
Degenerative diseases or cancer
Indiscriminate violence
Sensitive themes expected to occur
Mind control or other means of removing agency
Emotional/physical abuse, e.g. domestic abuse or bullying
Spousal/familial abuse will not occur in game. If present in backstory, it must be non-graphic, and consent must be sought before sharing details with other PCs. The PC must not be the perpetrator of this abuse.
Teasing/pranking, which may border on emotional abuse, will be present in game.
Mental illness
Many campers view Camp Ohiochester as a respite from the stresses of college life. Thus, references to mental illnesses are likely to arise. However, please note that references to or themes of suicide, self-harm, and eating disorders are not permitted.
Physical disability
Gambling
Systematised gambling (casinos, markets) and its consequences (gambling, severe debt) will not occur in game.
Light-hearted betting or dares will likely arise.
Real-world current figures and events
Happy Campers takes place in a world parallel, but not identical, to our own. While references to real-world cultural touchstones and experiences can occur, specific historical events may not have transpired.
Real-world historical figures and events
Dieting
Potentially abnormal eating habits may appear in game (rationing supplies on hikes, forest meals made entirely of mushrooms), but these will not be motivated by shape, weight or control in any way.
Further sensitive themes
Suicide and self-harm as anything but an expression of emotional distress, e.g. self sacrifice
Characters may put themselves in incidental harm's way for the sake of protecting others, or may seek out adventurous or risky activities, but will not intentionally seek harm at any point.
No characters (PC or NPC) will die in the course of Happy Campers.
Consensual sexual activity
Romantic/sexual relationships between human characters are permitted, but will be handled with explicit player/GM consent, at GM discretion, and in a fade-to-black style.
While all human characters will be legal adults, romantic/sexual relationships between a camp counsellor and a camper will not be permitted, due to the inherent power imbalance.
Other staff are romanceable by players. However, GM-Player discretion should be used due to the variety of ages and backgrounds.
Pregnancy
Childbirth
Medical malpractice
Many campers view Camp Ohiochester as a respite from the stresses of typical life. Thus, themes of discrimination may arise. However, discrimination will not occur in game.
Discrimination may appear in backstory.
Discrimination on the basis of gender or sex
Sexism or misogyny will not occur in game. If present in backstory, it must be non-graphic, and consent must be sought before sharing details with other PCs. The PC must not be the perpetrator of this discrimination.
Discrimination on the basis of sexual orientation, e.g. homophobia
Homophobia, biphobia, aphobia, etc, will not occur in game. If present in backstory, it must be non-graphic, and consent must be sought before sharing details with other PCs. The PC must not be the perpetrator of this discrimination.
Discrimination on the basis of gender identity e.g. transphobia
Transphobia will not occur in game. If present in backstory, it must be non-graphic, and consent must be sought before sharing details with other PCs. The PC must not be the perpetrator of this discrimination.
Discrimination on the basis of physical disability, mental health condition, or neurodivergence
Ableism will not occur in game. If present in backstory, it must be non-graphic, and consent must be sought before sharing details with other PCs. The PC must not be the perpetrator of this discrimination.
Discrimination on the basis of ethnicity or race
Happy Campers takes place in a world parallel, but not identical to, our own. While references to real-world cultural touchstones and experiences can occur, specific historical events may not have transpired.
Racism, xenophobia or colourism etc. will not occur in game. If present in backstory, it must be non-graphic, and consent must be sought before sharing details with other PCs. The PC must not be the perpetrator of this discrimination.
Discrimination on the basis of nationality, religion or faith
Happy Campers takes place in a world parallel, but not identical to, our own. While references to real-world cultural touchstones and experiences can occur, specific historical events may not have transpired.
Our real-world religions are not present in the universe of Happy Campers.
Religious discrimination, including antisemitism and Islamophobia, will not occur in game. If present in backstory, it must be non-graphic, and consent must be sought before sharing details with other PCs. The PC must not be the perpetrator of this discrimination.
Other real-world biases and discrimination not covered within Appendix B
Torture
References may be made to torture, in a fairytale- or mythological-adjacent context - akin to the actions of Rumpelstiltskin in folk stories.
Torture will not actively occur during the course of the game.
Cannibalism
References may be made to cannibalism, in a fairytale- or mythological-adjacent context - akin to the actions of the candy house witch in Hansel and Gretel.
Cannibalism will not actively occur during the course of the game.
Slavery or human trafficking
References may be made to slavery or forced servitude, in a fairytale- or mythological-adjacent context - akin to the work of the dwarfs in Snow White.
Slavery will not actively occur during the course of the game.
Child abuse
References may be made to child abuse, in a fairytale- or mythological-adjacent context - akin to the treatment of the children in Hansel and Gretel.
Child abuse will not actively occur during the course of the game.
If child abuse present in backstory, it must be non-graphic, and consent must be sought before sharing details with other PCs. The PC must not be the perpetrator of this discrimination.
Drug or alcohol addiction
Addiction will not occur in game. If present in backstory, it must be non-graphic, and consent must be sought before sharing details with other PCs.
Drug/alcohol use will be present in game; this comes as a design choice due to the nature of coming-of-age stories (especially among young adults) – however, you do not need to engage with this theme if you do not wish to, and we ask that players ask OC permission before discussing substances/alcohol.
Homelessness
While characters (PCs, NPCs or backstory) may possess no fixed address, due to personal choice or financial struggle, this will not be motivated by, or involve, severe mental health crisis, active addiction, or military discharge.
Terrorism in all its forms, including state terrorism
Indiscriminate violence and genocide are not permitted, but ecoterrorism (say, releasing a suitcase load of tadpoles into a lake) may occur, at GM discretion.
Chronic illnesses